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It consists of lots of buttons whose function is not immediately obvious, and it requires a bit of experimentation in order to figure out how they work.
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The interface in this game is a little awkward. If it gets too low, he can no longer help you. The only drawback is that contacting the spirit depletes your psychic energy. He will aid you in various ways, such as by telling you what your goal is in the various waxworks, giving you subtle hints, or even restoring your health if you have been severely wounded. If the challenges in this game become too much for you, there is a built-in hint system in the form of a crystal ball containing your uncle's spirit. Fortunately, your inventory is emptied after completing each waxwork, so you do not have to carry dozens of items around with you that have no other uses throughout the entire game. There are also many items that you can pick up and add to your inventory. You will face tasks such as constructing a makeshift filter for a gas mask, getting past a fierce dog guarding a pawnbroker's shop, and making your way across a floor lined with tiles (some of which will bear your weight while others will lead to your death if you step on them). Though there is a lot of combat, there are more than enough puzzles to make the game qualify as an adventure. In other words, unless you already know that the mine cart is going to come rushing at you, you will not know that you have to stop it. The only way to stop it is to find a wooden beam hidden in a tunnel and place the beam across the tracks so that it does not block any of the other tunnels branching off the tunnel along which the tracks are running. Even if you get out of its way in time, it blocks the way to the mine's exit when it stops. For instance, in the waxwork of a mine overrun by mutants that are half human and half plant, at a certain point a mine cart will come rolling down the tracks towards you. They are not insanely numerous, but they are annoying nonetheless. The dead-ends in this game may prove frustrating for some players. Further, whatever combat that exists sometimes just boils down to clicking your chosen weapon repeatedly on your rival's various body parts. There does not seem to be any rhyme or reason to the combat in the game. Fortunately, some of the items you pick up in the waxworks can be used as weapons (though sometimes the largest weapon available may be just a shovel!). Alas, there are not many places where you can replenish your health. As well, it takes a good deal of practice to learn how to fight them efficiently. The enemies you will encounter are numerous. Drawing maps of the mazes is made even harder when you have to constantly be on the alert for any foes wandering around there. However, when the entire game is essentially 4 mazes made up of around 200 rooms each, my enjoyment of it starts to wane a little. Ordinarily, I do not mind mazes that much in adventure games. The mazes are probably the most challenging part of the game. You will also run into the game's many dead-ends, and you will spend good amount of time drawing maps of the game's many expansive mazes. With such threats to contend with, it comes as no surprise that you will die a lot playing this game. Each world has its own unique theme as well as its own kind of horror-the hallways within an Egyptian pyramid contain dozens of well-hidden booby traps a graveyard is swarming with zombies who will attack you without warning and the moonlit streets of London are crawling with policeman and angry mobs on the hunt for Jack the Ripper (who unfortunately happens to be your twin in this particular scene). The worlds within the waxwork displays are vast. You must enter all of the waxworks and defeat the evil twins inside them in order to break the curse on your family once and for all. When you step into a waxwork, you will be transported to a real life version of the scene, where you take on the role of a good twin. Several of the plaques mounted beside the waxworks also tell of the eventual defeat of the evil twins at the hands of their good twins. As the game starts, you arrive at an eerie museum of waxworks formerly owned by your late uncle, Uncle Boris.Įach of these waxworks display scenes from your family's history showing the past evil twins engaged in various dark deeds. Supposedly, this is due to a curse cast by a witch on your family in the distant past. In fact, there have been several sets of twins in your family's history, wherein there is always in each set a twin who is good and a twin who is evil. In Waxworks, you assume the role of a nameless protagonist who has an evil twin. Still, if you are courageous enough and are up for a real challenge, this game may be worth braving. It is chilling, disturbing, and at times alarmingly gruesome. It is definitely not a diversion for the easily scared or the amateur gamer. Waxworks, developed by Horror Soft, is a game that truly lives up to the developer's name.
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